11 cards found.

Avenger of Zendikar

Creature Elemental   5 / 5   {5}{G}{G} (7)

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.



Color Identity: G,Green

Canopy Baloth

Creature Beast   4 / 3   {3}{G} (0)

Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.



Color Identity: G,Green
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Canopy Baloth

Creature Beast   4 / 3   {3}{G} (0)

Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.



Color Identity: G,Green
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Canyon Jerboa

Creature Mouse   1 / 2   {2}{W} (0)

Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Canyon Jerboa

Creature Mouse   1 / 2   {2}{W} (0)

Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Moraug, Fury of Akoum

Legendary Creature Minotaur Warrior   6 / 6   {4}{R}{R} (0)

Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.



Color Identity: R,Red
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Moraug, Fury of Akoum

Legendary Creature Minotaur Warrior   6 / 6   {4}{R}{R} (0)

Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.



Color Identity: R,Red
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Skyclave Shade

Creature Shade   3 / 1   {1}{B} (0)

Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.



Color Identity: B,Black
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Skyclave Shade

Creature Shade   3 / 1   {1}{B} (0)

Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.



Color Identity: B,Black
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Spitfire Lagac

Creature Lizard   3 / 4   {3}{R} (0)

Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.



Color Identity: R,Red
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Spitfire Lagac

Creature Lizard   3 / 4   {3}{R} (0)

Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.



Color Identity: R,Red
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

No results found.
Bummer

11 cards found.